👑 Remember Crown Crashers?

The castle-smashing hit from 2009, the one with the little lion king in the tiny red cape. It was pulled from the store after about a month, and the full version never came out.

This is the Lite version, still installed on a second-hand Lumen Glide 2G we picked up at a garage sale for four dollars. The battery still holds a charge. The previous owner's stuff is still on it.

🏰 Smash every castle

  • 9 hand-built castles of wood, stone, glass and TNT. Every one has a weak spot; find it.
  • Real physics destruction: topple towers, collapse bridges, chain the TNT.
  • Bombs, Wrecking Orbs, Triple Shots and more, plus relics between castles.
  • Earn up to 3 stars per castle for smart, efficient clears.
  • A whole phone to poke around in. Go ahead, it's yours now.

King Mane will cheer you on the whole way.

He's so glad you're back.

🎮 How to play

Drag back and release to throw · tap to continue · the round button at the bottom is Home.
Turn the camera with the ⟲ ⟳ buttons (or right-click drag on desktop).
Best on your phone, held upright, with the sound on. Desktop works too. About 15 minutes.
To start over: Settings → General → Reset.

Content note: contains unsettling imagery and themes. Not recommended for young children.

🤖 AI tools used

  • Code: Claude (Anthropic), via Claude Code: all game code, physics setup, the phone OS and every app.
  • Art & 3D: Claude (Anthropic), via Claude Code: every visual is procedural code (three.js scenes, canvas-drawn characters, icons and textures). No image generators were used.
  • Audio: Claude (Anthropic), via Claude Code: all music and sound effects are synthesized live in WebAudio code. No audio generators or samples.
  • Writing & design: Claude (Anthropic), via Claude Code, directed by Anthony.
  • Libraries: three.js and cannon-es (MIT, open source).

A Bacon Spaceman Productions game, created by Anthony (baconspaceman) for Slapjam AI #1 (theme: Castles).
Made with AI: design, story, code, visuals and audio were produced with Claude (Anthropic), working through Claude Code.
All visuals are drawn in code and all sound is synthesized live. Libraries: three.js and cannon-es (MIT).
This is a work of fiction. Any resemblance to real products, companies or people is coincidental.

Comments

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very charming and incredible presentation. More than just a game. An experience. Big props.