
Crown Crashers Lite
👑 Remember Crown Crashers?
The castle-smashing hit from 2009, the one with the little lion king in the tiny red cape. It was pulled from the store after about a month, and the full version never came out.
This is the Lite version, still installed on a second-hand Lumen Glide 2G we picked up at a garage sale for four dollars. The battery still holds a charge. The previous owner's stuff is still on it.
🏰 Smash every castle
- 9 hand-built castles of wood, stone, glass and TNT. Every one has a weak spot; find it.
- Real physics destruction: topple towers, collapse bridges, chain the TNT.
- Bombs, Wrecking Orbs, Triple Shots and more, plus relics between castles.
- Earn up to 3 stars per castle for smart, efficient clears.
- A whole phone to poke around in. Go ahead, it's yours now.
King Mane will cheer you on the whole way.
He's so glad you're back.
🎮 How to play
Drag back and release to throw · tap to continue · the round button at the bottom is Home.
Turn the camera with the ⟲ ⟳ buttons (or right-click drag on desktop).
Best on your phone, held upright, with the sound on. Desktop works too. About 15 minutes.
To start over: Settings → General → Reset.
Content note: contains unsettling imagery and themes. Not recommended for young children.
🤖 AI tools used
- Code: Claude (Anthropic), via Claude Code: all game code, physics setup, the phone OS and every app.
- Art & 3D: Claude (Anthropic), via Claude Code: every visual is procedural code (three.js scenes, canvas-drawn characters, icons and textures). No image generators were used.
- Audio: Claude (Anthropic), via Claude Code: all music and sound effects are synthesized live in WebAudio code. No audio generators or samples.
- Writing & design: Claude (Anthropic), via Claude Code, directed by Anthony.
- Libraries: three.js and cannon-es (MIT, open source).
A Bacon Spaceman Productions game, created by Anthony (baconspaceman) for Slapjam AI #1 (theme: Castles).
Made with AI: design, story, code, visuals and audio were produced with Claude (Anthropic), working through Claude Code.
All visuals are drawn in code and all sound is synthesized live. Libraries: three.js and cannon-es (MIT).
This is a work of fiction. Any resemblance to real products, companies or people is coincidental.
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | baconspaceman |
| Genre | Puzzle |
| Tags | castles, Casual, Destruction, mobile, Mystery, Physics, Retro, Short, Singleplayer |
| AI Disclosure | AI Assisted |





Comments
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very charming and incredible presentation. More than just a game. An experience. Big props.